Peril and Plots
During the investigation, the killer does not rest. Each turn, it will land on a suspect and imperil them. When the killer moves during the investigation, add a peril to the suspect it lands on. If the suspect already has a peril token, a plot on that suspect’s life is enacted. When a plot on a suspects life is enacted, the player whose turn it is chooses one of the following options:
1. Allow the Plot to Succeed
If you choose to allow the plot to succeed, announce that that suspect is dead. This means that you as an author of the story allow the plot to proceed, and doesn’t necessarily mean that somebody in the story knew about the plot ahead of time. That said, you could always work in to your story that somebody knew and didn’t say anything.
2. Attempt to Thwart the Plot
If you want to give the imperiled suspect a chance at life, you can attempt to thwart the plot. Draw another card from the deck and add it to the tableau. If it matches the color of the card drawn for this turn, the plot is thwarted. Otherwise, the character dies.
Keep in mind that when you draw a card to thwart the plot, you might end the investigation entirely by drawing the final card of a full house. This would mean that the victim of our plot is the perpetrator of the whole crime!
Update a Clue
Once you know how the plot resolves, choose one of the clues adjacent to the imperiled suspect, and update it to reflect the role it played a central role in this plot. Inclue the plot and this clue in your upcoming chapter.