Peril and Plots
Peril and Plots
During the investigation, the killer does not rest. Each turn, it will land on a suspect and imperil them. We’ll place peril tokens on suspects and the answers that surround them. Each suspect and each answer can hold one peril token each. Remember, the borders between suspects and clues only become answers when the detective investigates them; otherwise they are just questions.
When the killer moves during the investigation, add a peril to the suspect it lands on. If the suspect already has a peril token, add a peril to a neighboring answer that doesn’t yet have a peril. If none of the answers adjacent to the suspect can hold a peril token, a plot on that suspect’s life is enacted.
You can decide that the plot succeeds and announce that that suspect is dead, or you can have them, another suspect, or our detective attempt to thwart the plot. Draw another card from the deck and add it to the tableau. If it matches the color of the card drawn for this turn, the plot is thwarted. Otherwise, the character dies. Either way, add the plot as an answer to one of that suspect’s questions.
Keep in mind that when you draw a card to thwart the plot, you might end the investigation entirely by drawing the final card of a full house. This would mean that the victim of our plot is the perpetrator of the whole crime!